![]() ![]() ![]() We’ll update the mouse control, call the render method and make the recursive call using requestAnimationFrame. Let ballMesh = new THREE.Mesh(ballGeo,ballMat) Īnd here is the rendering loop. Let ballMat = new THREE.MeshPhysicalMaterial(ballMaterial) Let ballGeo = new THREE.SphereGeometry(100,64,64) Pointlight = new THREE.PointLight(0xffffff,1) tSize(window.innerWidth,window.innerHeight) ĭ(renderer.domElement) Ĭamera = new THREE.PerspectiveCamera(50,window.innerWidth/window.innerHeight,1,1000) Ĭontrols = new OrbitControls(camera, renderer.domElement) Scene Setupįirst I’ll create a script tag inside the body and import all the library files. Step 3 Allow Reflector 4 to make changes A prompt will request permission to make changes to your system. Step 2 Accept the EULA By accepting the EULA, you agree to the terms and conditions presented. I’ll create a new “js” folder in the project and put these add-on files into it. Run the Installer After downloading the Reflector 4 MSI file, double click it to begin the install process. We’ll use it to generate the flakes texture. FlakesTexture.js located inside jsm/texture.RGBELoader.js located inside jsm/loader.This file will be used for camera mouse control. Orbitcontrol.js inside example/jsm/controls. ![]() Then we’ll need 3 additional add-on files for this project. So copy the entire “build” folder from the release and place it into our project. You can download the latest release from github if you are not using npm or any package management.įirst we’ll need a core library folder. Next we’re going to prepare the three.js library. ![]()
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